A downloadable roguelike for Windows, macOS, and Linux

In this game you are a witcher who has to work as much with alchemical instruments as with his sword. 

Save your love from curse by preparing a legendary elixir called quinta essentia, the fifth essence. Ingredients can only be found at the magical island of Sulca, but it's full of monsters and you're not young anymore!

Not only the island is randomly generated, but also all the herbs with their looks and properties. Each time you have to look for different ways of creating powerful potions.

Took second place in 7DRL 2019 challenge.

If you liked this game, you may want to follow me on Twitter and also enjoy my 7DRL 2018 attempt called Artifex Gladii — a fencing roguelike placed in a dark world inhabitated by ratfolk and humans.


Quinta essentia 1.2 for Windows.rar 19 MB
Quinta essentia 1.2b for Linux.zip 23 MB
Quinta essentia 1.2 for Mac.app.zip 23 MB
Quinta essentia 1.0 (7DRL submit) for Windows.rar 20 MB
Quinta essentia 1.0 (7DRL submit) for Mac.zip 23 MB
Quinta essentia 1.0 (7DRL submit) for Linux.rar 20 MB
Quinta essentia — day 2, version 1.rar 23 MB
Quinta essentia — day 5, version 1.rar 23 MB

Development log


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I finally tried this and it's amazing!

Linux version does not work. I think "${projectname}_data" is not created, so it sort of does not know where to look for files (everything is at ".").

Ouch, thanks for reporting! I can see a non-empty Quinta essentia_data directory in the archive. Can you give me more details or suggestion for a fix?

Probably it was caused by the fact that I packed it to a RAR. I just uploaded a ZIP, could you please try again?

Should be working now. I think the RAR file was the only culprit. Also I changed the rendering engine in Linux to OpenGL Core, because some glitches were reported for Vulkan.

Works fine now.

Cool. Thanks for checking!

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After reviewing process, finally I have enough time to check some 7DRL entries at my own. I heard good things about Quinta Essentia, and I wasn't disappointed. The first thing I noticed is Unity, though - and I didn't play good unity 7drl... Well, until now. I could write long post about game mechanics, alchemy system, graphics (even if it's based on existing tilesets), etc. But as most impressive I found how you managed, in 7 days, to make that big *and* polished game. 

Ah, but besides compliments, I have bug report for you. It was my first run - I checked "?" already, dragged map here and there as well. I wanted to move right, towards couldron (but I wasn't bumping it yet). Animation started to process, but then game froze - I had kill it manually. No error messages, no log file created. I was playing in 1366x768 window, on easy, using slavic herb names; world seed: seed872.

edit: It's a long shot, but... are you Deaven from ADOM forum?

I can reproduce it. All you need to do is run game under seed872, on easy, then move.

I tried to test it a bit, so - some 1. I can reproduce bug only under this specific seed. 2. Resolution and fullscreen status are irrelevant. 3. It doesn't trigger on medium nor on hard. 4. Herb naming style doesn't matter.

Thanks for warm words. As for the scope of the game, it was doable because I based it on my own engine which I've been working on for over a year. I heard many things recently about difficulties in creating roguelikes in Unity and it encourages me to reveal my engine and make it open-source.

Thank you for precise bug report, I'll look into it.

And yes, I'm Deaven from old adom.phx.pl :D A ty kto?

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A ja Elv :) Nice to see you - sticking with roguelikes after all these years :). Strange that I didn't notice it during playing Artifex Gladii, though.

Great to see a fellow!

Podrzuć jakiś kontakt na pawel_s1@o2.pl. Forum padło tak nagle, że straciłem wszystkich ludzi z oczu.